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Sejuani

Top · patch 26.20

Sejuani

Fury of the North

Patch 26.2163% collected94,425 games so far. Showing 26.20 until the new patch has enough data.See early 26.21 data
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Tier

#136 of 143 Top

Win rate

48.6%

Pick rate

0.3%

18% of Sejuani games

Ban rate

0.1%

Games

397

KDA

4.4 / 5.0 / 8.1

-194 gold @15

Builds

Health and resistances to soak and engage. Played in 68% of Sejuani games in this role.

Item build

54.2%271

Start

Doran's RingHealth Potion

50.3% WR · 57%

Boots

Plated Steelcaps13:24Ionian Boots of Lucidity8:58

Core, in purchase order

Iceborn Gauntlet12:33Kaenic Rookern19:4853.8%5% · 13
HeartsteelZeke's ConvergenceKaenic Rookern81.8%4% · 11
HeartsteelZeke's Convergence18.2%4% · 11
Iceborn GauntletKaenic RookernWinter's Approach50.0%2% · 6

Later items

4th

Kaenic Rookern56%
Randuin's Omen50%
Winter's Approach80%
Protoplasm Harness40%

5th

6th

Skill order

53.9%38% · 102
Winter's WrathW›Arctic AssaultQ›PermafrostE55.5%94%Winter's WrathW›PermafrostE›Arctic AssaultQ20.0%2%
Arctic Assault
2
8
10
12
13
Winter's Wrath
1
4
5
7
9
Permafrost
3
14
15
Glacial Prison
6
11

Win rate by game length

Under 25 min63.0%46 games
25 – 30 min63.6%99 games
30 – 35 min42.4%85 games
35+ min46.3%41 games

Bars run from 50%: blue above, red below (±15 points at the edges). The light tick is Sejuani's average over all builds.

Runes

54.7%20% · 53
Sorcery

Sorcery

Arcane CometArcane Comet
Manaflow BandManaflow Band
CelerityCelerity
ScorchScorch
Resolve

Resolve

DemolishDemolish
Bone PlatingBone Plating

Shards

  • +8 Ability Haste
  • Health Scaling
  • +65 Health
KeystonesGrasp of the Undying53%30%Arcane Comet50%21%Aftershock79%5%

Summoner spells

TeleportIgnite52.6%51% · 137
FlashIgnite61.2%18% · 49

Top players on Tank

  1. 1JHZeRo#vn2OTPVN58%365 games · 69%

Hard matchups

Not enough lane games yet.

Good matchups

Not enough lane games yet.

Best Sejuani players

All OTPs
  1. 1JHZeRo#vn2OTPVNTank58%365 games · 69%

397 Sejuani Top games in Emerald+ lobbies across all regions, patch 26.20. Build names come from the first items players finish.