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Rammus

Jungle · patch 26.20

Rammus

the Armordillo

Patch 26.2139% collected59,174 games so far. Showing 26.20 until the new patch has enough data.See early 26.21 data
B

Tier

#40 of 86 Jungle

Win rate

50.6%

Pick rate

1.4%

90% of Rammus games

Ban rate

1.5%

Games

967

KDA

3.9 / 4.9 / 12.4

-792 gold @15

Builds

Health and resistances to soak and engage. Played in 90% of Rammus games in this role.

Item build

51.0%875

Start

Gustwalker HatchlingHealth Potion

50.0% WR · 35%

Boots

Plated Steelcaps12:52Mercury's Treads14:38

Core, in purchase order

Thornmail11:20Sunfire Aegis19:0536.5%8% · 74
ThornmailSunfire AegisJak'Sho, The Protean62.1%7% · 58
ThornmailHollow Radiance28.6%4% · 35
ThornmailDead Man's Plate47.1%4% · 34

Later items

4th

Jak'Sho, The Protean74%
Protoplasm Harness75%
Randuin's Omen62%
Dead Man's Plate60%

5th

Protoplasm Harness50%

6th

Skill order

60.8%26% · 227
PowerballQ›Frenzying TauntE›Defensive Ball CurlW50.3%55%PowerballQ›Defensive Ball CurlW›Frenzying TauntE51.1%16%Defensive Ball CurlW›Frenzying TauntE›PowerballQ51.5%11%
Powerball
2
4
5
7
9
Defensive Ball Curl
1
14
15
Frenzying Taunt
3
8
10
12
13
Soaring Slam
6
11

Win rate by game length

Under 25 min54.3%186 games
25 – 30 min46.0%339 games
30 – 35 min54.0%248 games
35+ min53.9%102 games

Bars run from 50%: blue above, red below (±15 points at the edges). The light tick is Rammus's average over all builds.

Runes

56.7%36% · 314
Resolve

Resolve

AftershockAftershock
Font of LifeFont of Life
ConditioningConditioning
UnflinchingUnflinching
Precision

Precision

Legend: AlacrityLegend: Alacrity
TriumphTriumph

Shards

  • +10% Attack Speed
  • Health Scaling
  • Health Scaling

Summoner spells

FlashSmite49.7%66% · 575
GhostSmite51.6%18% · 157

Top players on Tank

  1. 1SweetMarcellus#SweetOTPLAN55%606 games · 65%

Hard matchups

Good matchups

Best Rammus players

All OTPs
  1. 1SweetMarcellus#SweetOTPLANTank55%606 games · 65%

967 Rammus Jungle games in Emerald+ lobbies across all regions, patch 26.20. Build names come from the first items players finish.