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Zyra

Jungle · patch 26.20

Zyra

Rise of the Thorns

Patch 26.2129% collected43,917 games so far. Showing 26.20 until the new patch has enough data.See early 26.21 data
S

Tier

#9 of 77 Jungle

Win rate

54.1%

Pick rate

1.8%

48% of Zyra games

Ban rate

1.7%

Games

630

KDA

5.5 / 5.1 / 9.8

+106 gold @15

Builds

Ability power and magic penetration to delete targets. Played in 59% of Zyra games in this role.

Item build

55.8%373

Start

Scorchclaw Pup

53.4% WR · 67%

Boots

Sorcerer's Shoes13:28Boots of Swiftness12:39

Core, in purchase order

Liandry's Torment10:46Shadowflame18:49Zhonya's Hourglass25:1556.5%31% · 115
Liandry's TormentShadowflame48.9%25% · 92
Liandry's TormentZhonya's Hourglass31.3%4% · 16
Liandry's TormentShadowflameRabadon's Deathcap73.3%4% · 15

Later items

4th

Rabadon's Deathcap50%
Rylai's Crystal Scepter67%
Void Staff83%

5th

6th

Skill order

61.8%57% · 212
Deadly SpinesQ›Grasping RootsE›Rampant GrowthW55.6%87%Deadly SpinesQ›Rampant GrowthW›Grasping RootsE66.7%5%Grasping RootsE›Rampant GrowthW›Deadly SpinesQ60.0%3%
Deadly Spines
1
4
5
7
9
Rampant Growth
2
14
15
Grasping Roots
3
8
10
12
13
Stranglethorns
6
11

Win rate by game length

Under 25 min58.1%105 games
25 – 30 min53.2%126 games
30 – 35 min54.8%93 games
35+ min59.2%49 games

Bars run from 50%: blue above, red below (±15 points at the edges). The light tick is Zyra's average over all builds.

Runes

53.5%27% · 101
Domination

Domination

ElectrocuteElectrocute
Cheap ShotCheap Shot
Sixth SenseSixth Sense
Treasure HunterTreasure Hunter
Precision

Precision

Cut DownCut Down
Legend: HasteLegend: Haste

Shards

  • +8 Ability Haste
  • Adaptive Force
  • Health Scaling
KeystonesElectrocute57%59%Dark Harvest54%16%

Summoner spells

FlashSmite55.7%99% · 368

Top players on AP Burst

  1. 1我大調查下去你裝睡的丈夫默默流淚#1008OTPTW65%122 games · 93%

Hard matchups

Good matchups

Best Zyra players

All OTPs
  1. 1我大調查下去你裝睡的丈夫默默流淚#1008OTPTWAP Burst65%122 games · 93%

630 Zyra Jungle games in Emerald+ lobbies across all regions, patch 26.20. Build names come from the first items players finish.